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Below you will find the answers to many common questions concerning Nintendo's
next-gen console, which many are already calling the anti-N64 (in a good
way), the Gamecube (GCN).
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Gamecube multi-colors at Spaceworld 2000. |
Actually, the GCN will come in other colors too. At launch a purple and a black GCN will be available. At some point expect even more colors, like a white and a spicy (orange) GCN (since controllers of those colors will be available at launch).
The Gamecube unit itself uses proprietary mini-DVDs (8cm, 1.5Gig) as its game media (the smaller size is to shorten load times and to help prevent piracy). However, it will not play DVD movies. Nintendo wants the unit to be solely for video games, and doesn't see reason to pay the $20 licensing fee for each unit it ships so it can play movies. Still, a Matsushita-branded version of the Gamecube console that will play DVD movies is planned for release, but right now only in Japan. That said, the Gamecube will be able to decode MPEG-2 for use as FMV in games.
Again, no. As with DVD movies, Nintendo wants this machine to be for games only. Not many people actually use their console (DC, PSX, Saturn) to play CDs anyways.
The GCN will have a 56K modem and a broadband adapter (both sold separately).
No. Since the N64 was cart based, and the GCN DVD based. Among other reasons.
![]() The silver Gamecube controller. |
Nintendo loves to innovate video games. One way in which it tries to do this is with the controller. The GCN controller was designed with the help of game guru Shigeru Miyamoto himself! The "rumble" is now built into the controller. There is a D-pad and Two analog sticks, one of which is the "C" camera stick. It contains eight buttons; including start, two analog triggers and one digital 'Z' trigger. The analog triggers have the ability to be 'clicked' in a step further once pushed all the way in. The most interesting part is the large 'A' button on the face of the controller with three smaller buttons (2 analog, 1 digital) around it. While this configuration may not be ideal for fighters, many games have one button as the focus so this configuration then allows quick, easy access to the other three buttons. Most who have used it say it is very comfortable and intuitive.
The GCN will use 4Megabit memory cards to store its data which plug into two memory card slots on the system. Also available will be an adapter (that also plugs into the memory card slots) to use Panasonic's SD Memory Cards which hold 64Megabytes of data. There will be no LCD screen on the controller, or taking your game characters on the road ala the VMU. However, the Game Boy Advance (GBA) will offer such features...
![]() Direct GBA hook-up to GCN via a simple cord. |
Much like with the GB and N64, the GBA will be able to connect to the GCN for uses such as transfer of characters and other data. However, it will be used in additional ways since the connection is by use of a simple cord instead of a large, bulky add-on as with the GB-N64 connection. Think of playing part of a level on GCN then having the character jump onto GBA for another part of it... Also of interest is the fact that the GBA can actually be used as a controller for the GCN. Mainly this can be used to provide players with their own personal LCD screen much like the VMU. Expect the GBA to play a major role in the life of the GCN.
Nintendo has stressed again and again that this will NOT be the case. They want to make a system that targets all ages. Don't expect kiddy games to disappear, but you will see many more mature games than in the past. Especially from Nintendo's 2nd and 3rd party developers. Already with the N64, in games like Conker's Bad Fur Day, you can see a change in Nintendo games. Expect to have a much greater choice in games than on the N64.
We suggest you visit nintendo.com. There you will find information on the system along with numerous pictures and movies of the games. You could also check out the 'Links' found in the left menu of this site, and of course there is NBrid's daily Gamecube news.
| Last Updated January 22, 2002 |
