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Written by: klamkilla

It seems as gamers we have grown accustomed to

certain events in gaming. Events that seem to

throw all elements of reality out he window. No

I'm not talking about things like magic, dragons,

intergalactic travel, and the like I am referring

tote more commonly overlooked minute details in

games. Presented below are a few scenarios

outlining some of the biggest inconsistencies in

games today by genre. Let us start off with the

genre guilty of containing more illogical events

and circumstances than any other, the RPG.

Picture this, as Cloud Strife you are wandering

through the abandoned Shinra mansion. You come

across a rare sword so you pick it up and put it

into your inventory. This is the basis for my

first inaccuracy. Are we really supposed to

believe that all of these items could be carried

by one person? Sure potions and the lie are

simple enough due to their incredibly light weight

and the relatively low amount of space they

occupy, but what about things like layers of

mythril armor and buster swords? Surely companies

don't actually think that the average gamer goes

about their business without recognizing something

like this.

Another gripe I have with RPGs is your ability to

steal items from innocent towns people (I believe

Conn ranted about this but I am not sure). Imagine

living in a peaceful mountain village, completely

unaware of the impending doom that is going to wipe

all civilization from the planet when all of a

sudden some surly looking muscle bound hero with a

big sword robs you of all your worldly

possessions. I mean I don't know about you but

I would be a little agitated at such an occurrence.

My final gripe with RPGs are the fact that you

must pay for items in stores. I mean while robbing

someone of their possessions is unacceptable you

would think that local merchants and inn keepers

would be kind enough to give you some free wares

to aide you in your quest to save the world

for gods' sake. Think about it if someone on a

mission to save the world from impending

destruction stopped in your store but was 1 gold

piece short of buying a powerful sword, would you

turn him away like a begging dog? I know I wouldn't.

Next we move to the platform genre. Although there

are not as many inconsistencies here, there are

still a few glaring ones I think I should go

over.

First of all, what is with floating platforms?

Sure they add a layer of difficulty to a level but

how are they floatin? Is there some sort of

unknown anti gravitational force that allows the

platform to be suspended in mid air? If this is

infact the case than why is it that if we fall

off we die? Wouldn't we be caught up in the anti

gravitational pull? This theory is extended with

the inclusion of moving platforms but I won't get

into that.

Another main problem is the invisible barrier.

You're running through a level all happy and

what not when BAM you run face first into a

seemingly non existent wall. What the hell gives

here? It seems some developers are to lazy to

create some sort of natural boundary like a big

mountain or a big fence.

The final genre of games I will take a look at

are those in the FPS genre.



Take a great game like Quake III for example. You

run around an arena hunting down your enemies.

You switch from a rocket launcher to a BFG to a

lightning gun with ease. Of course it never

crossed the developers' mind that along with the

weight of the weapons themselves but with the

weight of the munitions required to operate said

weapons that's quite a heavy load for one human to

handle. I honestly doubt that a single soldier

could carry all that equipment yet run around so

effortlessly, not to mention make death defying

jumps.

Also if you were being shot buy a pulse gun would

you be able to stand still and return fire? Hells

no, you would be flat on your back in a corner

gasping for breath. Yet developers have no grasp

on progressive pain. A character goes from agile

killing machine one minute, to a rotting corpse the

next.

Well that's it for this rant. I hope none of you

took this seriously because it was not intended

to be. Also I am interested in any feedback so

drop me a line at calling_all_heroes@yahoo.com.